Clan Game Idea

Tools: Voting hats, counting orbs, skullballs, dice, coins, timepiece, weapons and armor, hatchet, pickaxe

Places: Lumbridge Castle, Lumbridge Goblin Area, Lumbridge Woods, Draynor Manor, Draynor Sewers, Falador, Barbarian Village, Security Stronghold, Varock, Grand Exchange

Start/Restart Point: Lumbridge, where someone is stationed to give commands depending on the answer of the skull ball (yes/no) and the roll of the dice. Yes= Station Person Rolls Command No= The mover may proceed to Draynor. 1= slay a goblin 2=slay a guard 3=slay a rat 4=chop a tree (of the Station Person's choice, if the mover does not have the level required to chop the tree, they may proceed to Draynor)

Draynor: Stationed Person waits in the square for the arrival of movers. The first mover to arrive gets the attention of the Stationed Person first. Skull ball has the same commands, no= mover automatically proceeding to Falador. For dice, 1= go back to Lumbridge, 2= kill a man on Karamja, 3= go through Draynor manor and back to the square, 4= chop a tree (of the Station Person's choice)

Falador: Same rules as Draynor. No= mover automatically proceeding to the Barbarian Village. 1= go back to Draynor 2= watch the Knights dance 3= run through the ground floor of white knights castle and back to the square 4= chop a tree ( Stationed Person's choice)

Barbarian Village: Same rules as Falador. No= Mover automatically proceeding to Varock. 1= Go back to Falador, 2= Slay the champion 3= Walk through level of the Security Stronghold of the Stationed Person's choice 4= Mine an ore of the Stationed Person's choice.

Varock: Same rules as Barbarian Village. No= Mover automatically proceeds to the Grand Exchange. 1= Go back to the Barbarian Village, 2= Kill a Guard, 3= Run to a bank, then to the other one, and back to Varock Square 4= Chop a tree

Destination: Grand Exchange, where a 1k prize is given to each member of the first team to all be at the Grand Exchange.

The movers must do as the stationed persons command in order to proceed to the next place. No teleportation or use of canoes or any other transportation besides walking are allowed. Rulebreakers will be sent back to Lumbridge. No potions, boots of lightness, or extra advantages of any kind.

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